Create a 17.1-second photorealistic live-action comedy montage,4:3 aspect ratio. REFERENCE ROLES Use the uploaded video as the reference for pacing, short cuts,camera intimacy, and deadpan ancient-world/modern-technology humor.Use the uploaded storyboard for the Persian setting, shot compositions,main character identity, wardrobe, and scene order.Do not reproduce the storyboard grid, panel numbers, or captions. CONCEPTModern everyday technology exists inside ancient Achaemenid Persepolis,Iran, during the fifth century BCE. Everyone treats it as completelyordinary. Humor comes from the visual contradiction, with restrained,natural performances. WORLDAn imaginative reconstruction of intact ancient Persepolis:monumental limestone terraces, broad shallow staircases, processionreliefs, fluted columns with double-bull capitals, carved stone doorways,plastered palace interiors, timber roofs, and woven furnishings.Keep the monumental architecture recognizable as Persepolis. MAIN CHARACTER — LOCK ACROSS SHOTS @image1 The same living Persian guard throughout:approximately 35 years old, olive skin, dark eyes, curly black hair,a natural full black beard, and realistic human proportions.He wears an ivory ankle-length pleated Persian robe with long sleeves,a restrained red woven border, a narrow brown leather belt,a fluted felt cap, and leather shoes.Match his face and wardrobe to the storyboard.No facial changes, costume changes, or duplicate versions of him. SHOT 1 — 0.0–1.2 secondsWide, slightly low-angle establishing shot of the Persepolis terrace.A single modern construction crane slowly lifts one securely suspendedstone block beside the ancient construction site.A few period-dressed workers remain safely clear of the load.Gentle forward camera movement. SHOT 2 — 1.2–2.0 secondsHard cut to a close-up of a hand holding a black smartphone.The phone is filming the same crane and stone block.The screen view matches the background and the crane's movement.Subtle natural hand movement; no readable interface text. SHOT 3 — 2.0–4.0 secondsHard cut to a medium shot through a palace-side room doorway.The main guard sits on a plain wooden chair.A Persian attendant holds a black hair dryer and gently blows airthrough the guard's beard. The beard moves subtly.The guard remains serious and relaxed.Keep the dryer away from his skin. SHOT 4 — 4.0–7.0 secondsHard cut to a three-quarter view of a two-wheeled wooden chariotdrawn by two brown horses beside a palace-side service window.The horses stop before the exchange.The main guard holds the reins in his left hand.An attendant extends one unbranded white takeaway cup.The guard receives it with his right hand.Complete one clear handoff; the cup never duplicates.Keep harnesses, wheels, reins, and horse anatomy physically coherent. SHOT 5 — 7.0–9.0 secondsHard cut to a medium view of a palace service kitchen.Copper pots and a small cooking fire sit in the background.A cook places a microwave-safe ceramic plate of food insidea modern stainless-steel microwave.The left-hinged door is already open.The cook withdraws his hand, then closes the door normally.No metal dishes inside the microwave. SHOT 6 — 9.0–12.0 secondsHard cut to the main guard at a supply counter.Wicker baskets contain grapes, pomegranates, and flatbread.A black payment terminal rests firmly on the counter.The guard brings his phone close to the terminal.Its small indicator changes from red to green.He withdraws the phone after a brief confirmation beep.Keep the phone, hands, and terminal stable. SHOT 7 — 12.0–14.5 secondsHard cut to the same guard standing in a roofed palace hall.He wears a black VR headset and holds one controller in each hand.His cap and headset straps fit physically around his head.He makes two small, believable gaming movements.Feet remain grounded; sleeves respond naturally. SHOT 8 — 14.5–17.1 secondsHard cut to an overhead shot of the same guard reclining ona rectangular wooden resting couch with woven cushions.He still wears the VR headset and holds the same controllers.A subtle final thumb movement ends the joke.This is an ordinary resting couch in a palace room. VISUAL STYLEReal actors filmed on practical historical sets.Natural skin pores, individual beard hairs, woven fabric,weathered limestone, realistic wood, and believable metal reflections.Warm afternoon sunlight outdoors; soft reflected light indoors.Restrained colors, subtle film grain, natural motion blur,and realistic depth of field.Short clean hard cuts between scenes.Do not morph one location into another. SOUND DIRECTIONNo dialogue.Use subtle environmental sound and clear synchronized details:crane machinery, hair dryer, horse hooves, cup handling,microwave door click, payment beep, and controller clicks.An optional understated rhythmic instrumental may support the cuts. EXCLUDECartoon styling, animation, plastic skin, video-game rendering,fantasy armor, excessive gold, Roman or Spartan helmets,Egyptian pyramids, pharaoh headdresses, hieroglyphs, mummies,sarcophagi, Islamic domes, modern flags, logos, subtitles,watermarks, duplicated objects, extra limbs, floating props,intersecting bodies, and exaggerated comic acting.Modern devices listed above are deliberate exceptionsto the otherwise ancient setting.