کشف و ریمیکس

گالری عمومی

۴۹۳ اثر منتشرشده

آثار منتشرشده

Create a 17.1-second photorealistic live-action comedy montage,4:3 aspect ratio.

Create a 17.1-second photorealistic live-action comedy montage,4:3 aspect ratio. REFERENCE ROLES Use the uploaded video as the reference for pacing, short cuts,camera intimacy, and deadpan ancient-world/modern-technology humor.Use the uploaded storyboard for the Persian setting, shot compositions,main character identity, wardrobe, and scene order.Do not reproduce the storyboard grid, panel numbers, or captions. CONCEPTModern everyday technology exists inside ancient Achaemenid Persepolis,Iran, during the fifth century BCE. Everyone treats it as completelyordinary. Humor comes from the visual contradiction, with restrained,natural performances. WORLDAn imaginative reconstruction of intact ancient Persepolis:monumental limestone terraces, broad shallow staircases, processionreliefs, fluted columns with double-bull capitals, carved stone doorways,plastered palace interiors, timber roofs, and woven furnishings.Keep the monumental architecture recognizable as Persepolis. MAIN CHARACTER — LOCK ACROSS SHOTS @image1 The same living Persian guard throughout:approximately 35 years old, olive skin, dark eyes, curly black hair,a natural full black beard, and realistic human proportions.He wears an ivory ankle-length pleated Persian robe with long sleeves,a restrained red woven border, a narrow brown leather belt,a fluted felt cap, and leather shoes.Match his face and wardrobe to the storyboard.No facial changes, costume changes, or duplicate versions of him. SHOT 1 — 0.0–1.2 secondsWide, slightly low-angle establishing shot of the Persepolis terrace.A single modern construction crane slowly lifts one securely suspendedstone block beside the ancient construction site.A few period-dressed workers remain safely clear of the load.Gentle forward camera movement. SHOT 2 — 1.2–2.0 secondsHard cut to a close-up of a hand holding a black smartphone.The phone is filming the same crane and stone block.The screen view matches the background and the crane's movement.Subtle natural hand movement; no readable interface text. SHOT 3 — 2.0–4.0 secondsHard cut to a medium shot through a palace-side room doorway.The main guard sits on a plain wooden chair.A Persian attendant holds a black hair dryer and gently blows airthrough the guard's beard. The beard moves subtly.The guard remains serious and relaxed.Keep the dryer away from his skin. SHOT 4 — 4.0–7.0 secondsHard cut to a three-quarter view of a two-wheeled wooden chariotdrawn by two brown horses beside a palace-side service window.The horses stop before the exchange.The main guard holds the reins in his left hand.An attendant extends one unbranded white takeaway cup.The guard receives it with his right hand.Complete one clear handoff; the cup never duplicates.Keep harnesses, wheels, reins, and horse anatomy physically coherent. SHOT 5 — 7.0–9.0 secondsHard cut to a medium view of a palace service kitchen.Copper pots and a small cooking fire sit in the background.A cook places a microwave-safe ceramic plate of food insidea modern stainless-steel microwave.The left-hinged door is already open.The cook withdraws his hand, then closes the door normally.No metal dishes inside the microwave. SHOT 6 — 9.0–12.0 secondsHard cut to the main guard at a supply counter.Wicker baskets contain grapes, pomegranates, and flatbread.A black payment terminal rests firmly on the counter.The guard brings his phone close to the terminal.Its small indicator changes from red to green.He withdraws the phone after a brief confirmation beep.Keep the phone, hands, and terminal stable. SHOT 7 — 12.0–14.5 secondsHard cut to the same guard standing in a roofed palace hall.He wears a black VR headset and holds one controller in each hand.His cap and headset straps fit physically around his head.He makes two small, believable gaming movements.Feet remain grounded; sleeves respond naturally. SHOT 8 — 14.5–17.1 secondsHard cut to an overhead shot of the same guard reclining ona rectangular wooden resting couch with woven cushions.He still wears the VR headset and holds the same controllers.A subtle final thumb movement ends the joke.This is an ordinary resting couch in a palace room. VISUAL STYLEReal actors filmed on practical historical sets.Natural skin pores, individual beard hairs, woven fabric,weathered limestone, realistic wood, and believable metal reflections.Warm afternoon sunlight outdoors; soft reflected light indoors.Restrained colors, subtle film grain, natural motion blur,and realistic depth of field.Short clean hard cuts between scenes.Do not morph one location into another. SOUND DIRECTIONNo dialogue.Use subtle environmental sound and clear synchronized details:crane machinery, hair dryer, horse hooves, cup handling,microwave door click, payment beep, and controller clicks.An optional understated rhythmic instrumental may support the cuts. EXCLUDECartoon styling, animation, plastic skin, video-game rendering,fantasy armor, excessive gold, Roman or Spartan helmets,Egyptian pyramids, pharaoh headdresses, hieroglyphs, mummies,sarcophagi, Islamic domes, modern flags, logos, subtitles,watermarks, duplicated objects, extra limbs, floating props,intersecting bodies, and exaggerated comic acting.Modern devices listed above are deliberate exceptionsto the otherwise ancient setting.

Seedance 2.5
“پرامپت ویدیوی بونی – مرحله پیدا کردن موز”}یک ویدیوی کارتونی سه‌بعدی و بسیار بام

“پرامپت ویدیوی بونی – مرحله پیدا کردن موز”}یک ویدیوی کارتونی سه‌بعدی و بسیار بامزه برای کودکان بساز، با استفاده از دقیقاً همان شخصیت خرگوش دختر «بونی» در ویدیوی مرجع. ظاهر بونی، صورت، خز سفید، لباس و پاپیون بنفش، اندازه و سبک سه‌بعدی او کاملاً شبیه ویدیوی مرجع باشد و تغییر نکند. بونی در یک محیط رنگارنگ و شاد مخصوص کودکان ایستاده است. بونی با حالت کنجکاو و هیجان‌زده به سمت دوربین نگاه می‌کند و به صفحه اشاره می‌کند. سپس ۶ میوه سه‌بعدی و بامزه روی صفحه ظاهر شوند:سیب، سیب، سیب، موز، سیب، سیب فقط یک میوه متفاوت باشد: موز. بونی به میوه‌ها نگاه کند و با هیجان از کودک بخواهد میوه متفاوت را پیدا کند. بونی به سمت میوه‌ها اشاره کند و چند ثانیه صبر کند تا کودک فرصت پیدا کردن موز را داشته باشد. بعد از مکث، بونی با خوشحالی موز را نشان دهد و ذوق کند. حرکت بونی طبیعی، روان و زنده باشد؛ فقط تصاویر ثابت نباشند. سبک کاملاً سه‌بعدی، کودکانه، رنگارنگ و شاد باشد. ویدیو عمودی ۹:۱۶ باشد. هیچ شخصیت دیگری وجود نداشته باشد. هیچ نوشته فارسی یا زیرنویسی روی تصویر نباشد

Grok Imagine Video 1.5
Create a 10-second vertical 9:16 LIVE-ACTION short, visually indistinguishable f

Create a 10-second vertical 9:16 LIVE-ACTION short, visually indistinguishable from footage of a real adult man filmed inside his actual bedroom. The story contains one impossible spatial event, but the person, room, objects, lighting, and camera image must remain completely photographic. REFERENCE USE @image2 The uploaded REAL PORTRAIT is the primary identity reference.Preserve this exact person's facial proportions, age, nose, eyes, beard, hairline, skin tone, and prescription glasses.Do not reinterpret him as a designed character. The uploaded @image1 ROOM PHOTOGRAPHS define the actual filming location.Preserve the photographed furniture, wall imperfections, horse painting, small art prints, lace curtain, pothos vines, and exposed ceiling pipes.Do not beautify or redesign the room. HUMAN APPEARANCE — HIGHEST PRIORITYA real human actor photographed by a camera.Visible natural pores, subtle uneven skin tone, individual beard hairs, natural under-eye texture, and ordinary facial asymmetry.Realistic eye size and moist eyes without exaggerated shine.Clear prescription lenses with restrained, physically plausible reflections.Natural breathing, small eye movements, restrained facial reactions.No face smoothing, beauty filter, enlarged eyes, sculpted features, waxy skin, or digitally perfect teeth.Keep his exact identity stable across all shots. WARDROBEMatch the real reference photograph:open turquoise/navy/white checked shirt, white GOJIRA T-shirt, and layered necklaces.Real woven fabric, ordinary wrinkles, natural clothing weight.Do not add illustrations or accessories. PHOTOGRAPHIC LOOKContemporary live-action psychological thriller filmed in an ordinary home.Natural domestic light with soft, imperfect shadows.Neutral white balance and believable skin tones.Moderate contrast, preserved shadow detail, restrained saturation.Normal camera sharpness with subtle sensor texture.No dramatic orange-and-teal grade, glowing edges, excessive bloom, artificial rim light, or hyper-sharpened detail.No glossy commercial finish. Use normal lens perspective and realistic depth of field.The smaller room must remain readable rather than becoming an artificially blurred miniature.No tilt-shift effect or toy-like surfaces. ACTION — THREE SHOTS SHOT 1 | 0–2 SECONDSMedium close shot of the real man seated at his existing desk.An ordinary open cardboard shipping box sits in front of him. Begin with a separate human right hand emerging from inside the box and gently holding his left wrist.Show the man's left sleeve connected clearly to his left forearm.The emerging forearm extends down into the box.His own right hand rests separately on the desk. He looks down with a small, believable startled reaction.The emerging hand releases his wrist and withdraws completely before the cut.Natural skin contact, correct fingers, no fused limbs. SHOT 2 | 2–5 SECONDSCut over his shoulder as he leans toward the opening.His hands rest outside the box rim. Inside the box, reveal a deep view of the same REAL room, with the same REAL man looking upward.Treat this as an optical opening into another full-sized physical room, NOT a dollhouse or a tiny animated model. The horse painting, art prints, curtain, and plant establish that it is the same location.Preserve ordinary material textures and natural lighting at both scales.The cardboard rim remains visible.Only one duplicate man appears. Achieve the impossible depth with invisible, photographic visual effects:the result should resemble two live-action camera views seamlessly composited together.No glowing portal, particles, morphing, or fantasy colors. SHOT 3 | 5–10 SECONDSCut to a low angle of the original real man looking upward.The photographed room remains intact. Above the walls, two enormous but physically realistic corrugated-cardboard flaps close over the room.They move like heavy practical set pieces, pivoting along attached folds.No giant hands are visible.Preserve cardboard thickness, gravity, overlap, and believable shadows. The man remains seated, following the motion with his eyes.As the opening seals, the scene fades to full black by 9.5 seconds.A brief packing-tape sound is heard from outside.End on black. SOUNDNatural room ambience, fabric movement, cardboard friction, a subtle chair creak, and packing tape at the end.No dialogue or narration.No exaggerated cartoon sound effects. EXCLUDEAnimation, illustration, anime, video-game rendering, stylized 3D characters, digital avatars, plastic skin, wax figures, toy rooms, miniature-model photography, tilt-shift blur, oversaturated colors, fantasy lighting, floating particles, face morphing, exaggerated expressions, extra limbs, captions, and watermarks. FINAL PRIORITYPreserve the real person's likeness and the photographic credibility of the real room above visual spectacle.Keep the camera and performance simple.Only the spatial relationship is surreal; everything visible must look physically photographed.

Seedance 2.5
THE BOX — 10-SECOND VERTICAL CINEMATIC SHORT
OUTPUTExactly 10 seconds.Portrait 9

THE BOX — 10-SECOND VERTICAL CINEMATIC SHORT OUTPUTExactly 10 seconds.Portrait 9:16 composition, target resolution 1080 × 1920.Photorealistic live-action imagery with physically convincing surreal effects.Full-screen footage, synchronized sound, no dialogue. REFERENCE PRIORITY REFERENCE 1 — CHARACTER SHEET:Use this @image1 as the primary source for the man's facial identity, proportions, wardrobe, and accessories.The headless front view is a wardrobe reference ONLY. The character always has a normal intact head matching the portrait. Preserve:Swept-up dark hair, full dark beard, brown eyes, rectangular dark-teal glasses with transparent lenses.Open turquoise/navy/white checked shirt, white T-shirt with black GOJIRA lettering, layered necklaces, loose blue jeans, gray-white sneakers.Both versions of the man must have exactly the same identity and outfit. REFERENCE 2 — THE BOX STORYBOARD:Use @image2 for shot order, lighting, set design, and recursive-room concept.Generate actual moving cinematic scenes.Never display the storyboard itself, panel borders, title, captions, or timestamps.Use the character sheet over the storyboard if facial details differ. ENVIRONMENT A believable home creative studio at night.Walnut desk, computer monitor, shelves, camera equipment, a warm desk lamp on frame left, and subtle cool-blue window light on frame right.A plain brown corrugated cardboard shipping box sits open on the desk in front of the seated man.Four physically attached cardboard flaps; no writing or branding.The box opening is large enough for an adult forearm to emerge naturally. The impossible space inside the box is a deep, smaller version of the SAME studio, with matching lighting, furniture, and the same man.It is a real three-dimensional room, not an image printed inside the box. TIMELINE AND SHOTS 0.0–1.0 SECONDS — IMMEDIATE HOOKExtreme close-up at the box rim.The man's LEFT hand is near the open box.A single RIGHT hand with a checked-shirt cuff suddenly reaches UP through the opening and grips his left wrist. The emerging hand clearly originates from INSIDE the box.Its thumb and fingers wrap naturally around the wrist.No fused hands, extra fingers, injury, or violent twisting.A sharp cardboard rustle and fabric movement accompany the grab.No introductory establishing shot. 1.0–2.0 SECONDS — REACTIONCut to a medium close-up showing his face, upper body, and the open box.He recoils slightly, eyes widening behind his glasses.His left wrist remains held above the box.His free right hand hovers nearby, hesitating.The emerging hand then releases him and withdraws completely through the opening. Keep the performance restrained and believable, not exaggerated comedy. 2.0–4.0 SECONDS — DISCOVERYMatch his movement into an over-the-shoulder camera angle.He leans forward and peers into the box.His hands rest on separate outer edges without covering the opening. The camera slowly tilts downward:instead of a cardboard bottom, the box contains an impossibly deep version of his own studio.A second, identical man sits at the matching desk far below. Maintain a clear cardboard rim in the foreground to establish the difference in scale.No additional duplicate people or nested crowds. 4.0–7.0 SECONDS — RECURSIVE REVEALCut to a clean top-down view through the box opening.The second man in the smaller studio looks directly UP toward the original man and camera.Hold eye contact briefly. Slowly push toward the smaller room.Match the position of the duplicate's face and desk to the original character's composition, preparing the transition.Keep architectural depth and perspective convincing. 7.0–9.0 SECONDS — THE REVERSALMatch-cut to a LOW ANGLE inside the original man's studio, looking past his face toward the ceiling. His ceiling is now revealed as the opening of an ENORMOUS cardboard box.Two large hands outside this room fold the attached cardboard flaps inward.The hands belong to another scale of the same character, with matching checked sleeves. The original man looks up in stunned recognition:his own room is also inside a box. The flaps rotate on their existing cardboard hinges; they do not materialize or slide through each other.Overlapping flaps gradually block the overhead light.The warm desk lamp and blue window light fade as the opening closes, motivated by the surreal sealing of the room. 9.0–10.0 SECONDS — BLACKOUTThe final narrow slit of overhead light closes completely.The image falls into full darkness by approximately 9.5 seconds.From outside the room, hear a short, unmistakable strip of packing tape being pulled and pressed across cardboard.End on black.No end card or text. CAMERA AND VISUAL LANGUAGENatural cinematic perspective:macro detail for the wrist grab,approximately 35mm perspective for medium studio shots,a wider lens for the overhead room reveal and ceiling reversal. Controlled camera movement and clean match cuts.Shallow depth of field for the opening; deeper focus for the room inside the box.Realistic skin, fabric, cardboard fibers, shadows, and lens reflections.Warm amber practical lighting against restrained cool-blue shadows.Subtle film grain.Surreal suspense with a dry, understated sense of humor. SOUNDQuiet room tone from the first frame.A sudden cardboard creak and sleeve rustle during the wrist grab.A small chair creak as he recoils.Subtle low-frequency tension during the downward reveal.Large, heavy cardboard folding sounds overhead.Distinct packing-tape sound in the final darkness.No speech, screams, narration, or loud music masking the physical sounds. STRICT CONTINUITYOne original man and one visible duplicate during the box reveal.Only the enclosing figure's hands appear during the ceiling closure.The emerging hand releases the wrist before the man leans over the box.Every hand has five fingers and a clear anatomical origin.The box stays supported by the desk.No passing through cardboard, disappearing props, extra arms, or merged bodies.The same face, glasses, checked shirt, GOJIRA T-shirt, and necklaces throughout.No headless character, water, scorpions, desert imagery, blood, or gore.No split-screen, collage, subtitles, interface graphics, or watermark.Prioritize a readable first-second hook, clear scale changes, and the final recursive reveal.

Seedance 2.5
یک ویدیوی کاملاً واقع‌گرایانه و مستند از داخل یک کندوی عسل بساز.
نمای ماکرو و بس

یک ویدیوی کاملاً واقع‌گرایانه و مستند از داخل یک کندوی عسل بساز. نمای ماکرو و بسیار نزدیک از چند زنبور عسل کارگر جوان که روی سطح شان مومی در حال فعالیت هستند. زنبورها کاملاً طبیعی و واقعی باشند و جزئیات بدن، بال‌ها، پاها، شاخک‌ها و موهای ظریف بدن آنها با کیفیت بالا دیده شود. دوربین بسیار نزدیک به زنبورها باشد و مانند فیلم‌برداری حرفه‌ای از حیات زنبور عسل عمل کند. زنبورها به‌آرامی روی شان حرکت کنند، شاخک‌های خود را تکان دهند و با پاها و آرواره‌های خود روی سطح مومی کار کنند. فضای داخل کندو طبیعی، گرم و کمی تاریک باشد و نور طلایی بسیار ملایمی از میان قاب‌ها دیده شود. حرکت زنبورها کاملاً طبیعی و آرام باشد. هیچ حرکت غیرواقعی، تغییر شکل بدن، بال اضافه یا زنبور غیرطبیعی ایجاد نشود. سبک ویدیو مستند علمی و حیات‌وحش، فوتورئال، سینمایی، با جزئیات بسیار بالا و عمق میدان کم باشد. هیچ انسان، دست انسان، نوشته، لوگو، واترمارک، موسیقی یا متن روی تصویر وجود نداشته باشد. هدف این صحنه این است که بیننده احساس کند واقعاً از داخل کندوی عسل و از فاصله بسیار نزدیک در حال مشاهده زندگی زنبورهاست.

Grok Imagine Video 1.5